![]() Damage resolves, but because Armadillo Cloak was still around when damage was assigned, the values and targets of the damage you and your creature take do not change.This destroys Armadillo Cloak and my Bear Cub is now only a 2/2. You cast Krosan Grip targeting my Armadillo Cloak.I assign 2 damage to your 4/2 and 2 damage to you thanks to trample, and you assign four damage to my Bear Cub.I attack with my Bear Cub that is enchanted with Armadillo Cloak, making it a 4/4.Armadillo Cloakīut let’s look at another card to help explain this concept: Armadillo Cloak. I may or may not enjoy playing blue cards. Damage resolves, and that 5 damage from Morphling is still dealt to your creature, killing it, while Morphling survives.I activate Morphling’s other ability as many times as I need to make its toughness high enough to survive the damage assigned to it.Damage goes on the stack and the 5 damage from Morphling is assigned to your creature.I block your 5-toughness creature with Morphling.I use Morphling’s ability to make it a 5/1.You attack with something that has 5 toughness.Let’s go over some more, starting with Morphling: This probably seems like a really odd interaction, and you might be curious about more examples that show off some of the staple interactions with damage on the stack. The 1 damage from combat and the 1 damage from the ability both resolve, even if Mogg Fanatic is dead.I sacrifice Mogg Fanatic to its ability and assign that 1 damage to your Bear Cub.I assign 1 damage to your creature, and you assign 2 damage to mine. While I definitely don’t have time to crack down on how all of the combat changed, I can give you a good idea of how damage acted with its new home. These rules also introduced damage to the stack. These changes introduced a multitude of things, especially with combat. Okay, But How Did It Work?īack in 1999, Wizards released Sixth Edition, and with it a change of rules. Now, this may be odd to hear, but damage used to go on the stack in the exact same way. They get placed on the stack the same way spells do. My counterspell resolves first and your spell fizzles. I cast it and target your spell, pass priority to you, and you let the stack revolve. Now, let’s say that I have a counterspell in my hand, like Countervailing Winds. As the rules stand now, that spell goes on the stack and you pass priority to me so that the spell can resolve. Let’s say you cast Shock targeting my Siren Stormtamer. ![]() Well, let’s start by looking at how the stack works with its usual interactions.
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